About
iCAMP offers hands-on activities that include drone flying, 3D printing, video game design, architecture, art and design, coding, robotics, studio and graphic art, science, filmmaking, digital and studio art, engineering, sustainable energy, circuitry, mechanics, Lego robotics, cooking, Esports, Minecraft, and Roblox. Camp days include fun, active summer camp games as part of the daily schedule.
• Ages: 3–13 years old
• Schedule: Summer camps run from early June through mid-August or Labor Day, with a standard camp day from 9:00am–3:00pm and working hours from 9:00am–6:00pm
iCAMP started in 2018 and is led by co-founders Lulu and Brendan Manley. The program groups participants based on age or grade level and maintains a staff-to-camper ratio of 5:1 or better, with low student-to-instructor ratios to support complex projects. All instructors have experience working with children in large group settings, have a background in project-based learning, and are recruited based on their experience, passion for teaching, and ability to make projects engaging. Staff examples include Charles, who has taught K–12 art and design since 2012 and holds an MFA in Media Design, an MEd in Curriculum and Instruction with a minor in Adolescent Literacy, and a BA in Liberal Studies with strong concentrations in Studio Art, English, and Music; Erica, who teaches physics, mathematics, and technological design to high school students and is a former engineering professional; and Adrian Drake, who has spent almost three decades in environmental protection and education, has worked as an environmental lobbyist and educator with thousands of students across the tri-state area, is a fourth grade teacher at Sag Harbor Elementary, and has a Masters in Literacy Education.
The program’s mission is to feed children’s hunger to learn and teach powerful skills through physical and digital creative tools, focusing on creativity, confidence, and critical thinking. iCAMP states a pledge to provide a STEAM enrichment experience for both parents and children, with systems that include curriculum development, instructor training, and subject selection aimed at imparting lifelong skills. iCAMP also offers before and after school enrichment classes at partner schools, holiday camps for every school holiday, “mommy and me” sessions that use art and science to reinforce developing motor skills, very small virtual class sizes of three or four students, and an Esports option called E-League Junior that uses private servers with coaches teaching and guiding every player.
Health and safety-related practices at iCAMP include a no visitors on campus policy for in-person summer camp, drop-off in shifts based on last name, parents staying in the car for pick up and drop off, equipment being wiped down between sessions, students being able to wash hands between workshops, instructors wearing masks and gloves, and temperature checks at the beginning of the day. Lunch is not provided on campus for staff or campers, and there is a stated policy to refund 90% of fees under specified conditions.
Parent feedback includes comments that iCAMP “is not like other STEM/STEAM camps” and has “real teachers” who get kids excited about learning, with one parent noting that a one-week sign-up turned into five weeks (Rebekah). Another parent shared that iCAMP “sparked a passion in STEAM” for their child, who enjoyed presenting passion projects in a Friday gallery walk and continued using tools from camp months later (Erica). Additional testimonials describe enthusiasm about the curriculum, staff being “hands on” and “dedicated to helping them learn,” and children coming home excited to talk about their projects, with parents recommending the program to friends and planning to return (Pamela, Keri).
Last updated February 7, 2026.
• Ages: 3–13 years old
• Schedule: Summer camps run from early June through mid-August or Labor Day, with a standard camp day from 9:00am–3:00pm and working hours from 9:00am–6:00pm
iCAMP started in 2018 and is led by co-founders Lulu and Brendan Manley. The program groups participants based on age or grade level and maintains a staff-to-camper ratio of 5:1 or better, with low student-to-instructor ratios to support complex projects. All instructors have experience working with children in large group settings, have a background in project-based learning, and are recruited based on their experience, passion for teaching, and ability to make projects engaging. Staff examples include Charles, who has taught K–12 art and design since 2012 and holds an MFA in Media Design, an MEd in Curriculum and Instruction with a minor in Adolescent Literacy, and a BA in Liberal Studies with strong concentrations in Studio Art, English, and Music; Erica, who teaches physics, mathematics, and technological design to high school students and is a former engineering professional; and Adrian Drake, who has spent almost three decades in environmental protection and education, has worked as an environmental lobbyist and educator with thousands of students across the tri-state area, is a fourth grade teacher at Sag Harbor Elementary, and has a Masters in Literacy Education.
The program’s mission is to feed children’s hunger to learn and teach powerful skills through physical and digital creative tools, focusing on creativity, confidence, and critical thinking. iCAMP states a pledge to provide a STEAM enrichment experience for both parents and children, with systems that include curriculum development, instructor training, and subject selection aimed at imparting lifelong skills. iCAMP also offers before and after school enrichment classes at partner schools, holiday camps for every school holiday, “mommy and me” sessions that use art and science to reinforce developing motor skills, very small virtual class sizes of three or four students, and an Esports option called E-League Junior that uses private servers with coaches teaching and guiding every player.
Health and safety-related practices at iCAMP include a no visitors on campus policy for in-person summer camp, drop-off in shifts based on last name, parents staying in the car for pick up and drop off, equipment being wiped down between sessions, students being able to wash hands between workshops, instructors wearing masks and gloves, and temperature checks at the beginning of the day. Lunch is not provided on campus for staff or campers, and there is a stated policy to refund 90% of fees under specified conditions.
Parent feedback includes comments that iCAMP “is not like other STEM/STEAM camps” and has “real teachers” who get kids excited about learning, with one parent noting that a one-week sign-up turned into five weeks (Rebekah). Another parent shared that iCAMP “sparked a passion in STEAM” for their child, who enjoyed presenting passion projects in a Friday gallery walk and continued using tools from camp months later (Erica). Additional testimonials describe enthusiasm about the curriculum, staff being “hands on” and “dedicated to helping them learn,” and children coming home excited to talk about their projects, with parents recommending the program to friends and planning to return (Pamela, Keri).
Last updated February 7, 2026.
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