Youth STEAM Programs at Huntington Memorial Library

Huntington Memorial Library, 62 Chestnut St, Oneonta, NY 13820

mapHuntington Memorial Library, 62 Chestnut St, Oneonta, NY 13820

About

Youth STEAM Programs at Huntington Memorial Library include hands-on activities such as coding, engineering, soldering, and electronics projects. Participants may build a Raspberry Pi-powered weather station, create a microcontroller-powered art lamp, make plastic bottle terrariums to learn about the water cycle, dissect owl pellets, and build a device that lifts a weight using only wind power. Other activities include taking apart old electronics, Minecraft Club projects using Minecraft, coding LEGO robots, and completing small electronics projects such as an LED bracelet that lights up in a wave pattern.

• Ages: 8–15 years old
• Schedule: STEAM Club and Minecraft Club run every spring and fall programming season; STEAM Ahead events occur one or two times every month during every programming season; Minecraft Camp, STEAM Camp, and Girls Code Camp are offered as four-day camps every summer; LEGO Robotics Camp is usually offered as a two-day workshop during students’ February break

STEAM Club participants do the designing, wiring (including soldering), coding, and other tasks their projects require. Minecraft Club is the library’s longest running STEAM program, and Minecraft Camp is offered every summer. Girls Code Camp is led by a female instructor and is described as being designed to help keep girls interested in STEAM and coding at a critical age. Every summer, the library offers two four-day camps for STEAM enthusiasts: STEAM Camp and Girls Code Camp. LEGO Robotics Camp is a two-day workshop about coding LEGO robots run by Dr. Howard Lichtman of Hartwick College and some of his students, and the library hosts Dr. Lichtman and his students for this program. Registration is required for STEAM Club, STEAM Ahead, Minecraft Club, Minecraft Camp, STEAM Camp, Girls Code Camp, and special events such as LEGO Robotics Camp. HML states that its STEAM programs aim to give every child in the community the opportunity to explore big ideas and new technology, and that the programs are designed to give kids space to fail and get back up again, to experiment and discover without worrying about a grade, and to make friends.

Last updated May 30, 2026.

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