About
Youth STEAM Programs include hands-on activities such as coding, engineering, designing, wiring, soldering, and completing small electronics projects like an LED bracelet that lights up in a wave pattern. Participants work on projects such as building a Raspberry Pi-powered weather station, a microcontroller-powered art lamp, plastic bottle terrariums to learn about the water cycle, and a device that lifts a weight using only wind power. Activities also include dissecting owl pellets, taking apart old electronics to see what is inside, building a cardboard “lunar lander,” coding a human robot to make a peanut butter and jelly sandwich, and coding LEGO robots.
• Ages: 8–15 years old
• Schedule: STEAM Club and Minecraft Club run every spring and fall programming season; STEAM Ahead events take place one or two times every month during every programming season; Minecraft Camp, STEAM Camp, and Girls Code Camp are offered as four-day camps each summer; LEGO Robotics Camp is a two-day workshop usually held during students’ February break
Youth STEAM Programs include STEAM Club, STEAM Ahead events, Minecraft Club, Minecraft Camp, STEAM Camp, Girls Code Camp, and LEGO Robotics Camp. In STEAM Club, participants do the designing, wiring (including the soldering), coding, and any other work their project requires. Minecraft activities include Minecraft Club, the library’s longest running STEAM program, and Minecraft Camp, where participants may learn about Mendelian genetics using Minecraft sheep or pandas, research constellations and build scale replicas of them, and practice circuitry skills using redstone to play a simple song. Girls Code Camp is led by a female instructor and is designed to help keep girls interested in STEAM and coding at a critical age. The LEGO Robotics Camp is run by Dr. Howard Lichtman of Hartwick College and some of his students, who lead a two-day workshop focused on coding LEGO robots. HML states that its STEAM programs aim to give every child in the community the opportunity to explore big ideas and new technology, and that the programs are designed to let kids experiment, discover without worrying about a grade, and make friends.
Last updated February 10, 2026.
• Ages: 8–15 years old
• Schedule: STEAM Club and Minecraft Club run every spring and fall programming season; STEAM Ahead events take place one or two times every month during every programming season; Minecraft Camp, STEAM Camp, and Girls Code Camp are offered as four-day camps each summer; LEGO Robotics Camp is a two-day workshop usually held during students’ February break
Youth STEAM Programs include STEAM Club, STEAM Ahead events, Minecraft Club, Minecraft Camp, STEAM Camp, Girls Code Camp, and LEGO Robotics Camp. In STEAM Club, participants do the designing, wiring (including the soldering), coding, and any other work their project requires. Minecraft activities include Minecraft Club, the library’s longest running STEAM program, and Minecraft Camp, where participants may learn about Mendelian genetics using Minecraft sheep or pandas, research constellations and build scale replicas of them, and practice circuitry skills using redstone to play a simple song. Girls Code Camp is led by a female instructor and is designed to help keep girls interested in STEAM and coding at a critical age. The LEGO Robotics Camp is run by Dr. Howard Lichtman of Hartwick College and some of his students, who lead a two-day workshop focused on coding LEGO robots. HML states that its STEAM programs aim to give every child in the community the opportunity to explore big ideas and new technology, and that the programs are designed to let kids experiment, discover without worrying about a grade, and make friends.
Last updated February 10, 2026.
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