About
iNSL Esports Camps & Courses uses popular games and esports platforms so student teams can play and work with League of Legends, Fortnite, MLB The Show 21 Stadium Creator, Madden Football, and iRacing. The program includes activities such as creating a T.E.A.M.S. identity and brand, accepting the War Cry Wearables Design Challenge while playing Fortnite Esports, and tackling augmented reality between gaming sessions to design augmented reality apps. Students also work on projects like prototyping launchers that never miss moving targets, creating a Drone Gate for showcase or competition, and designing green stadiums of the future with MLB Baseball.
• Price: Esports 101 - Drone Gate Challenge Course: Product Price: $458.23 $480.00; T.E.A.M.S. Game Tech Electronics Kit - CLUB: Product Price: $458.23 $380.00
Additional activities include the Elementary Mobile Challenge to create or adapt a controller, the iNSL iRacing Challenge to design and prototype a working wheel and pedal set or an entire driving rig, and using kit materials to prototype electronics projects and an iRacing Button Box. Teams of 2–4 students blend gaming and design engineering projects through an online curriculum with five modules, supported by five guides for team building and exploration specific to the selected games, which can be done in sequence or as stand-alone modules. Each student receives an individual login for self-paced exploration, and a counselor or facilitator can access the curriculum and project it onto a big screen to lead the camp each day, with login packages that include 12 or 24 site licenses. Prototyping materials lists are included, kits are available as an option, and ideally each student team has access to a laptop, PC, or Chromebook to access the curriculum and create the project, with a prototyping table set up for hands-on projects and checks on esports computers, consoles, and other equipment against published game requirements. The program also includes project management and planning for T.E.A.M.S., public relations and marketing for T.E.A.M.S., a Peripherals Project focused on electrical and coding connections in gaming, general prototyping projects, and game performance. Each curriculum includes a design engineering data driven challenge that can be entered in the International STEM League for awards, and members have access to lessons, stories, videos, activities, and PressPlay Web Camps online, with teachers able to customize materials for registered students and new resources added every month. Options for parents and tutors include choosing a single web camp or a Group All Access Pass, and packages for educators and districts are available. The mission of iNSL Esports Camps & Courses is to launch the next generation of data driven global problem solvers, and the leadership team includes Sales and Events: Iliana Gonzalez, Programs: Jeannie Ruiz, and Professional Development: Beverly Simmons.
Last updated July 5, 2026.
• Price: Esports 101 - Drone Gate Challenge Course: Product Price: $458.23 $480.00; T.E.A.M.S. Game Tech Electronics Kit - CLUB: Product Price: $458.23 $380.00
Additional activities include the Elementary Mobile Challenge to create or adapt a controller, the iNSL iRacing Challenge to design and prototype a working wheel and pedal set or an entire driving rig, and using kit materials to prototype electronics projects and an iRacing Button Box. Teams of 2–4 students blend gaming and design engineering projects through an online curriculum with five modules, supported by five guides for team building and exploration specific to the selected games, which can be done in sequence or as stand-alone modules. Each student receives an individual login for self-paced exploration, and a counselor or facilitator can access the curriculum and project it onto a big screen to lead the camp each day, with login packages that include 12 or 24 site licenses. Prototyping materials lists are included, kits are available as an option, and ideally each student team has access to a laptop, PC, or Chromebook to access the curriculum and create the project, with a prototyping table set up for hands-on projects and checks on esports computers, consoles, and other equipment against published game requirements. The program also includes project management and planning for T.E.A.M.S., public relations and marketing for T.E.A.M.S., a Peripherals Project focused on electrical and coding connections in gaming, general prototyping projects, and game performance. Each curriculum includes a design engineering data driven challenge that can be entered in the International STEM League for awards, and members have access to lessons, stories, videos, activities, and PressPlay Web Camps online, with teachers able to customize materials for registered students and new resources added every month. Options for parents and tutors include choosing a single web camp or a Group All Access Pass, and packages for educators and districts are available. The mission of iNSL Esports Camps & Courses is to launch the next generation of data driven global problem solvers, and the leadership team includes Sales and Events: Iliana Gonzalez, Programs: Jeannie Ruiz, and Professional Development: Beverly Simmons.
Last updated July 5, 2026.
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