About
BitSpace offers hands-on projects such as designing 3D models of Star Wars figures in Blender and then 3D printing them, using a variety of tools to build a sled and a catapult, and creating and then playing a virtual reality video game. These activities take place in innovation labs, which are maker spaces equipped for this type of work.
• Ages: 6–14 years old
BitSpace has a decade of experience translating the maker mindset into classrooms. Its mission states that making at BitSpace is about learning how to use tools and cultivating the mindset to explore, make mistakes, imagine, and build without limits, and that it supports students and educators in embracing experimentation, creativity, and innovation as lifelong skills for the future. BitSpace describes itself as charting new territory in the world of maker education, blending emerging technologies with time-tested techniques, and equipping young makers and educators with professional-grade tools and technologies used in the real world, from traditional craft to cutting-edge tech. It reports having impacted more than 6,000 students and providing tested frameworks, resources, and hands-on programs for educators, as well as transforming lessons learned in innovation labs into online professional development that can be accessed from anywhere at an affordable price. BitSpace lists its core values as: We See Opportunities, Not Problems; We Champion Equity; We Are Courageous; We Are Curious; and We Collaborate, and it identifies as a trusted partner for schools and educators.
One parent shared that their child attended a school vacation mini-camp and built a standing desk, and another parent described their child learning how to make warped wood and creating kitchen utensils that family members requested as gifts. A parent of a 9-year-old and 11-year-old reported that their children attended a winter break camp, enjoyed activities such as 3D modeling and printing Star Wars figures, building a sled and a catapult, and creating and playing a virtual reality video game, and wanted to return for more sessions. Another parent said their pre-teen attended camp for a second year, completed a project, and gained skills in building, arts, problem solving, and staying focused in a creative process.
Last updated August 3, 2026.
• Ages: 6–14 years old
BitSpace has a decade of experience translating the maker mindset into classrooms. Its mission states that making at BitSpace is about learning how to use tools and cultivating the mindset to explore, make mistakes, imagine, and build without limits, and that it supports students and educators in embracing experimentation, creativity, and innovation as lifelong skills for the future. BitSpace describes itself as charting new territory in the world of maker education, blending emerging technologies with time-tested techniques, and equipping young makers and educators with professional-grade tools and technologies used in the real world, from traditional craft to cutting-edge tech. It reports having impacted more than 6,000 students and providing tested frameworks, resources, and hands-on programs for educators, as well as transforming lessons learned in innovation labs into online professional development that can be accessed from anywhere at an affordable price. BitSpace lists its core values as: We See Opportunities, Not Problems; We Champion Equity; We Are Courageous; We Are Curious; and We Collaborate, and it identifies as a trusted partner for schools and educators.
One parent shared that their child attended a school vacation mini-camp and built a standing desk, and another parent described their child learning how to make warped wood and creating kitchen utensils that family members requested as gifts. A parent of a 9-year-old and 11-year-old reported that their children attended a winter break camp, enjoyed activities such as 3D modeling and printing Star Wars figures, building a sled and a catapult, and creating and playing a virtual reality video game, and wanted to return for more sessions. Another parent said their pre-teen attended camp for a second year, completed a project, and gained skills in building, arts, problem solving, and staying focused in a creative process.
Last updated August 3, 2026.
Is this your business? There is no cost, but you will be asked to sign up or log in.