Renaissance Adventures
Renaissance Adventures, 5717 Arapahoe Ave #100, STE 100, Boulder, CO 80303
About
Renaissance Adventures offers live-action roleplaying quests where kids take part in Adventure Quest, Star Quest science fiction adventures, and Quest & Quill creative writing quests. Participants engage in activities such as sword fighting with safe foam Swasher swords, dueling games, fending off a bullying ogre or a thieving band of pirates as playacted challenges, solving mystifying riddles, following a map to buried treasure, and making a real-life debris shelter. The program also offers summer camps, after-school and evening activities, school day-off camps, homeschool programs, online virtual adventures, birthday parties and events, party activities, Home Quest hosted at a family’s location, and Family Quest designed for families.
• Ages: 5–18 years old
Quest & Quill combines creative writing and Adventure Quest, where participants write, read aloud a short excerpt of their writing, and then embark on an outdoor quest, and stories from Quest & Quill may be submitted for publication in Adventure Quest: Stories. In Star Quest, participants take part in science fiction live-action roleplaying with themes that include warp speed, mech suits, telepathic powers, time travel, cyberpunk netrunning, and alien hive mind sentience, and they may negotiate intergalactic treaties and battle using blasters (beanbags) and fusion blades (foam swords). Heroes Academy provides transformative weekends for mature teens at a living village at the edge of a vexing wilderness, and costumes are required at all times during the Heroes’ Alliance weekend event.
Renaissance Adventures uses a live-action game system designed to empower children, with kids taking the role of heroes in a mythic Adventure Quest. The program describes its approach as holistic and non-authoritarian and states that it runs experiential education programs for youth with active, outdoor quests that promote physical, mental, social, emotional, and ethical development. Groups are kept small at about six children, with a new quest every time that is customized by the students’ interests, and students are grouped by age, experience, and interest when possible.
Home Quest brings the quest to the host family’s chosen location and time, and the host family receives a discount for their child with a full group of six campers; Home Quests are available for children, teens, college groups, or mixed-age Family Quests. Family Quest involves adults and children creating and playacting heroes together. Teen leadership programs are also offered.
Renaissance Adventures was founded by Mark Hoge. Since 1995, Renaissance Adventures has led summer Quests and has run experiential education programs for youth. The program states its mission as providing inspiring experiential education programs through live-action roleplaying and empowering youth toward their leadership potential.
Programs from Renaissance Adventures have been offered at Horizons School in Boulder, Colorado, as reflected in a testimonial from the school’s Community Liaison. One parent reports, “He can’t stop talking about the quest.” Another parent, Glenndel Prochnow, notes that the program teaches kids by solving riddles and working together as a team in mythical quests, and that Rachel’s favorite activity was sword fighting with a purple sword. Kim Hanson, Community Liaison at Horizons School, states that the staff physically interact with students in a fun, safe, and nurturing manner and describes them as very positive role models. Psychologist Ellen Greenhouse describes the staff as “incredibly creative” and comments on how they introduce serendipity into every quest.
Renaissance Adventures®, Adventure Quest®, Sword Skirmish®, Swasher®, and the Warrior Arch logo are registered trademarks of Renaissance Adventures LLC. Hero Mission™, “Be the Hero of a Mythic Quest”™, Dungeon Delvers™, Knight CIT™, PlayQuest™, Quest & Quill™, and Star Quest™ are trademarks of Renaissance Adventures LLC. The live-action role-playing game entitled “Adventure Quest” is not associated with or sponsored by Artix Entertainment, LLC.
Last updated February 24, 2026.
• Ages: 5–18 years old
Quest & Quill combines creative writing and Adventure Quest, where participants write, read aloud a short excerpt of their writing, and then embark on an outdoor quest, and stories from Quest & Quill may be submitted for publication in Adventure Quest: Stories. In Star Quest, participants take part in science fiction live-action roleplaying with themes that include warp speed, mech suits, telepathic powers, time travel, cyberpunk netrunning, and alien hive mind sentience, and they may negotiate intergalactic treaties and battle using blasters (beanbags) and fusion blades (foam swords). Heroes Academy provides transformative weekends for mature teens at a living village at the edge of a vexing wilderness, and costumes are required at all times during the Heroes’ Alliance weekend event.
Renaissance Adventures uses a live-action game system designed to empower children, with kids taking the role of heroes in a mythic Adventure Quest. The program describes its approach as holistic and non-authoritarian and states that it runs experiential education programs for youth with active, outdoor quests that promote physical, mental, social, emotional, and ethical development. Groups are kept small at about six children, with a new quest every time that is customized by the students’ interests, and students are grouped by age, experience, and interest when possible.
Home Quest brings the quest to the host family’s chosen location and time, and the host family receives a discount for their child with a full group of six campers; Home Quests are available for children, teens, college groups, or mixed-age Family Quests. Family Quest involves adults and children creating and playacting heroes together. Teen leadership programs are also offered.
Renaissance Adventures was founded by Mark Hoge. Since 1995, Renaissance Adventures has led summer Quests and has run experiential education programs for youth. The program states its mission as providing inspiring experiential education programs through live-action roleplaying and empowering youth toward their leadership potential.
Programs from Renaissance Adventures have been offered at Horizons School in Boulder, Colorado, as reflected in a testimonial from the school’s Community Liaison. One parent reports, “He can’t stop talking about the quest.” Another parent, Glenndel Prochnow, notes that the program teaches kids by solving riddles and working together as a team in mythical quests, and that Rachel’s favorite activity was sword fighting with a purple sword. Kim Hanson, Community Liaison at Horizons School, states that the staff physically interact with students in a fun, safe, and nurturing manner and describes them as very positive role models. Psychologist Ellen Greenhouse describes the staff as “incredibly creative” and comments on how they introduce serendipity into every quest.
Renaissance Adventures®, Adventure Quest®, Sword Skirmish®, Swasher®, and the Warrior Arch logo are registered trademarks of Renaissance Adventures LLC. Hero Mission™, “Be the Hero of a Mythic Quest”™, Dungeon Delvers™, Knight CIT™, PlayQuest™, Quest & Quill™, and Star Quest™ are trademarks of Renaissance Adventures LLC. The live-action role-playing game entitled “Adventure Quest” is not associated with or sponsored by Artix Entertainment, LLC.
Last updated February 24, 2026.
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